How to Resolve Error "CS0233: 'identifier' does not have a predefined size, therefore sizeof can only be used in an unsafe context" in C#
The Compiler Error CS0233 is a restriction related to the sizeof operator. The message reads: " 'MyStruct' does not have a predefined size, therefore sizeof can only be used in an unsafe context".
In C#, the sizeof operator calculates the number of bytes occupied by a variable type.
- Predefined Types: For built-in types like
int,bool,float, andlong, the size is constant and known by the compiler. You can usesizeof(int)anywhere. - User-Defined Types: For custom
structs, the size depends on memory alignment and packing rules determined by the CLR. Because the layout is considered an implementation detail (and technically variable/unmanaged logic), C# requires you to mark the code asunsafeto calculate the size at compile-time.
This guide explains how to get the size of custom structures using both unsafe and safe approaches.
Understanding Predefined Sizes
The compiler allows sizeof in Safe Mode only for types that have a constant size defined in the C# specification:
byte,sbyte,short,ushortint,uint,long,ulongchar,float,double,bool,decimal
If you create a struct Point { int x; int y; }, logically it should be 4 + 4 = 8 bytes. However, the compiler treats this as a type without a "predefined size constant," triggering CS0233 if accessed outside an unsafe block.
Scenario 1: sizeof on Custom Structs
This is the most common occurrence. You define a simple struct and try to measure it.
Example of error:
public struct Coordinate
{
public int X;
public int Y;
}
public class Program
{
public static void Main()
{
// ⛔️ Error CS0233: 'Coordinate' does not have a predefined size,
// therefore sizeof can only be used in an unsafe context.
int size = sizeof(Coordinate);
}
}
Scenario 2: sizeof on Generic Types
Even if T is constrained to be a struct (unmanaged or struct), the compiler does not consider T to have a "predefined" size because T could be any struct.
Example of error:
public class Sizer<T> where T : unmanaged
{
public static int GetSize()
{
// ⛔️ Error CS0233: 'T' does not have a predefined size.
return sizeof(T);
}
}
Solution 1: Use the unsafe Context (Compile-Time)
If you are comfortable enabling Unsafe Code in your project, you can wrap the operation in an unsafe block. This calculates the size efficiently at compile-time (or JIT-time).
Prerequisite: You must enable "Allow unsafe code" in your project settings (.csproj):
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
Solution:
public struct Coordinate
{
public int X;
public int Y;
}
public class Program
{
public static void Main()
{
// ✅ Correct: We explicitly enter an unsafe context.
unsafe
{
int size = sizeof(Coordinate);
System.Console.WriteLine($"Size: {size}"); // Output: 8
}
}
}
Solution 2: Use Unsafe.SizeOf<T> (Modern Safe Approach)
If you are using modern .NET (Core / .NET 5+), the preferred way to get the size of a generic or custom struct without using the unsafe keyword is System.Runtime.CompilerServices.Unsafe.
This method is essentially an intrinsic that provides the same performance as the sizeof opcode but is exposed in a "safe" API wrapper.
Solution:
using System.Runtime.CompilerServices;
public struct Coordinate
{
public int X;
public int Y;
}
public class Program
{
public static void Main()
{
// ✅ Correct: No 'unsafe' block required.
// Highly efficient and works with Generics too.
int size = Unsafe.SizeOf<Coordinate>();
System.Console.WriteLine($"Size: {size}");
}
}
Solution 3: Use Marshal.SizeOf (Legacy/Interop)
In older .NET Framework versions, or specifically when dealing with unmanaged memory interoperability (P/Invoke), Marshal.SizeOf is the standard tool.
This returns the size of the object after it has been marshaled (converted) for unmanaged code. For simple "Blittable" types (ints, floats), this is usually the same as the managed size, but for complex types (bool, char, strings), it might differ.
Solution:
using System.Runtime.InteropServices;
public struct Coordinate
{
public int X;
public int Y;
}
public class Program
{
public static void Main()
{
// ✅ Correct: Works in all versions of .NET, widely used for Interop.
// Slightly slower than sizeof/Unsafe.SizeOf due to runtime calculation.
int size = Marshal.SizeOf(typeof(Coordinate));
// Or generic version: Marshal.SizeOf<Coordinate>();
System.Console.WriteLine($"Size: {size}");
}
}
Conclusion
CS0233 separates types with constant sizes from types with variable layout.
- Modern .NET: Use
Unsafe.SizeOf<T>(). It is fast, accurate, and keeps your code "Safe" (nounsafekeyword required). - Performance/Low-Level: Enable
<AllowUnsafeBlocks>and usesizeof(Type)inside anunsafeblock. - Interop/Legacy: Use
Marshal.SizeOf<T>()if you are preparing data to send to a C++ DLL.